A downloadable game for Windows, macOS, and Linux

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Everlast is a solo-developed challenging 2d-platformer that takes place in the Amazon Rainforest. The protagonist, Alex, finds himself wandering the rainforest and runs into a woman, Koko, that warns him of a poacher. This poacher has been trapping hyacinth macaw's to sell them as pets. Hyacinth macaw's are listed as vulnerable due to poachers and habitat loss. Alex must traverse the rainforest and rescue hyacinth macaw's on his journey to stop the poacher. This game was inspired by Celeste and Donkey Kong Country. Hope you enjoy!!


Powerups

  = Dash Orb

= Jump Orb 

= Feather Orb


How to Play

General

P = Pause

Q = Interact

Enter = Accept

Alex

Arrow Keys = Move Left/Right

A  = Jump

S = Dash/Climb Fast (Ropes/Vines)

D = Grab

Parrot

Arrow Keys = Move Left/Right/Up/Down

S = Attack

Controller Supported!

Credits

Thanks to all the contributors of pixel art, sound effects, and music  that went into this game!

Pixel Art Forest by edermunizz

8x8 F24 Tilset by 0x72

pixeldudesmaker by 0x72

16x16 Industrial Tileset by 0x72

2D Pixel Art Parrot/Macaw by Elthen's Pixel Art Shop

2D Pixel Art Spider Sprites by Elthen's Pixel Art Shop

2D Pixel Art Dungeon Collectables by Elthen's Pixel Art Shop

2D Pixel Art Destructible Objects by Elthen's Pixel Art Shop

8-bit Forest Theme by Wolfgang

Forest (boss) theme by Spring

Original wood and dungeon doors by Lanea Zimmerman (AKA Sharm)

Wasps by Monster Logix Studio

Fire Column Pixel Art Effect by sanctumpixel

Download

Download NowName your own price

Click download now to get access to the following files:

Everlast_Linux_v1.0.zip 376 MB
Everlast_OSX_v1.0.zip 380 MB
Everlast_Windows_v1.0.zip 375 MB

Comments

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So I really like celeste and I would love to play a game that is inspired by it , but there are a few problems here that make it unplayable for me :

- there is no input buffer , most platformer store your jump input for a few frames so that when you press the button slightly before you are standing on the ground you still jump when you eventually hit the floor . it makes the gameplay smoother and if it is missing it feels off.

- coyote time is probably missing ( maybe not but there is not enough ) . In case you don't know , after leaving the ground via a ledge you should have also a few frames where you can jump even you are not touching the ground.

- sometimes when you restart the jump doesn't work until you move . This killed me a few times.

- and my biggest issue is the mapping on the controller . Maybe you could provide a second controller mapping option that switches the buttons for jumping and dashing around ( square for dash and x for jump on the ps4 controller ) 


also some sound settings would be nice


I would love to see this issues fixed ,so I could appreciate the game for all it does well.